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Old March 31st, 2004, 05:21 AM

AhhhFresh AhhhFresh is offline
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Default Re: On the effective early use of Pretenders in combat

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With that combo: etherealness, luck, 14+ protection, 20+ defense, regeneration... I think it might actually be numerically impossible to get afflictions from standard troops. It's at least very improbable.

Well My VQ gets them all of the time (weirdly) and she has protection in the 30's, is etherial, and regenerates. However her defence is no where near 20. Oh and silly me I don't give her a coin of luck most of the time (cuz I'm a tard).
Yeah, luck is pretty crucial (an additional 50% miss rate beyond the 75% from etherealness)... and so is defense... since the only 100% sure way to not get afflictions is to not get hit!

The reason why you are getting more afflictions is because the chance is related to what percentage of your HP the damage you receive is. So the lower your hit points, the more likely you are to get an affliction.

Not a big deal for a VQ though.

I feel that things like Astral Shield and serious Fear effect are very important, because they reduce the number of attacks that come at you dramatically...

Being a walking blender is helpful too (understatement)... but that's hard to balance with not falling unconcious due to fatique... because I'm not sure what the exact numbers are for what that does to your defense and protection, but I'm certain it's really really bad.

Oh, and I never invade a Lizardman province with my SC... curse is, uhm, irritating.

[ March 31, 2004, 03:22: Message edited by: AhhhFresh ]
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