.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old July 12th, 2004, 08:18 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Sidestepping to reality, with IW as the dev team, it depends on whether or not they already have a way to categorize units into appropriate/compatible types. I can't think of any evidence that they have any such categories - my guess is the existing "themed" mercenaries and independent province attacks and reinforcements are all hard-coded.

Even so, it seems to me the hard part would not be adding a (object-oriented or not) method for categorizing units itself, but creating one that works for all unit types, assuming none already exists.

It seems like the tactical AI could also benefit from a method which knows to separate units with dangerous auras from units without invulnerability to them.

Anyway, recording units and putting them in Groups by compatible type for later use sounds pretty straightforward to me... though I don't know what data structure they use. If it's a massive array with all kinds of ancient spaghetti attached, maybe it would be a pain.

Most we can do about such code details is speculate, though. I mentioned the idea because it sounded like the _main_ obstacle was lack of a fun idea for what to do about disbanding units, so I thought I'd mention what sounded fun to me.

PvK
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.