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Old June 13th, 2001, 05:43 PM
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Default Re: Balance suggestions for new ShipSize

quote:
How is that possible, the NSP's just damage a random component right?

People said Nomads couldn't be done either
Damage is somewhat random, but not completely... this new armor does work.

quote:
I would make it a guaranteed hit ship, ie you can't miss it +200% or something. I would also test it against Starbases, they should Last at least one turn against it, or at least not be out ranged by it.
Maybe even give the hull an accuracy penalty because it's so big half of it's stuff is on the wrong side of the ship/planet.
I will make it as easy to hit as a planet, and an accuracy penalty sounds good.
It would be described opposite of the fighter's "manoueverability increases chance of hitting".
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