New CI bug with v1.41 ?
	
			 
             
			
		
		
		
		I wondered why the enemy races are more successful with their intel attacks in my new game (v1.41), so I have done some tests with my old "CI bug savegames", one of the CI bugs is solved now, thank you, Aaron: 
 
Version 1.39: 
8. Fixed - Successful intelligence defense would sometimes result in you having 
              intel defense projects more accomplished then when they started. 
 
But it looks like we've got a new problem now, even with multiple CI projects with enough points accumulated, the projects always seem to counter just one Intel attack (maybe one per race?). Unfortunately I don't have a savegame with more than 2 races with intel points and with established contacts to each other, and I'm too lazy to create one now, so I hope someone could help me out. 
 
What I have tested is this:  
 
Race A has got 30,000 intel points distributed evenly to 3 CI level III projects 
Race B attacks with 3 intel attacks (5,000 points each), one fails, the other 2 attacks are successful 
 
Similar configurations (2 CI against 2 attacks, 4 CI against 3 and so on...) display the same, it's just always one attack which can be countered. 
 
Could anybody of you who has a similar savegame (best would be with 3 or more races, to see if it's one counter per race *shudder*) check this out ? 
 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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