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				 Carrier Battles Mod 
 Main Idea:- Fighters and their carriers will be of key importance.
 
 Key Planned Features:
 - Ship-based PD will be limited to missiles only.
 This will drastically improve fighter survival without completely neutering PD.
 - Fighter components and hulls will be set up to encourage specialization into bombers, interceptors and space-superiority (fighter-vs-fighter) fighters.
 - Ship-to-Ship weaponry will be generally nerfed to encourage fighter use even more.
 
 Other Planned Features:
 - Semi-QNP system, including both bonus move and hull-scaled standard move.
 - Ship weapons based mostly around missiles.  Anti-ship, anti-fighter, anti-missile, mixed use, various warheads, etc.
 - Direct-fire weapons limited to range 2-4 or so.
 - Leaky shields & armor.
 - Prototyping Hull tech - Hulls above your current tech level will be available, but cost more to build the more advanced they are.  (Allows pricey super flagships)
 - GritEcon style troops (long ground combats, mix of large and small troops required for success, tough to glass planets)
 
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 Suggestions and comments welcome.
 
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