.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #36  
Old June 8th, 2005, 02:21 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Any news on DOM-III

Quote:
Cainehill said:
Quote:
NTJedi said:

I didn't like the battles and battle maps in the Disciples series.[/b]
Yeah - among other things, Disciple's mechanics (like several other games) put some really artificial constraints on gameplay. IIRC, basically only the heroes could move onto the next scenario, and the experience was only given to units that damaged/killed. Net result was that you only wanted a very few units to be getting into combat, which was itself very simplistic and not terribly rewarding.
I think Disciples has it's strong points.
I agree that it is simplistic in many aspects but,
It has nice RPG feeling in the sense that you can develop heroes and units.
And it really shines in the esthetics department, the hand made drawing are very good. This, of course, is a matter of personal taste.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.