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				 UAV Issues 
 Andy & Team,
 I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general).
 
 1.  Platforms (UAVs, et al) using stand-off weapons should
 NOT fly over the target after launching the weapon.
 
 2.  UAVs still, IMHO, are too easily killed.  Given the small
 signature and operating altitude, I don't think that
 everyone and their mother should be engaging a UAV.
 Also, do they really have enough signature to be
 engaged by all the myriad MANPAD SAMS?
 
 3.  In general, it seems like EVERY unit on the map can take
 a crack at an incoming air platform.  That does not seem
 realistic/reasonable.  Buttoned vehicles would need
 to be facing the direction the AC is coming from.  Also,
 some fire discipline seems to be in order.  I have tanks
 trying to engage A/C that should be too far or too high
 to reasonably engage, IF they could see it.
 
 I have had some air strikes that take 2-5 minutes to
 process because of all the AAA/SAM fire.  Does
 FACING impact the ability to engage an A/C?
 
 4.  On the BOMBARDMENT Screen, it would be nice to have
 letters after the platform designation to help keep
 straight which units have which load-outs:
 
 EX:  A-10 MSL, GUN, CW (Cluster Weapon)
 B-52 HE  or B-52 PGM (for JDAM loads, etc.)
 
 5.  The effectiveness of airborne cluster munitions seems
 a bit low???
 
 6.  Reasonably, since UAVs are firing PGMs, shouldn't the
 kill rate be higher?  It SEEMS like it's about 50-50
 for a hit of any kind, and 25%-50% for a hit to generate
 a kill.
 
 I LOVE the new version of the game.  Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game.
 
 Buddy
 
			
			
			
			
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