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Old October 23rd, 2001, 05:12 PM

Repo Man Repo Man is offline
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Default Re: Brotherly Wars and AI

quote:
Originally posted by Master Belisarius:
Hey, but where is placed the setting "accepts treaties from enemies"?

Also, I believe that the setting: "Turns Since Last War Before Friendly Treaty" is very important to determine the AI behavior.





I was referring to the end section of the AI Politics file; there are a slew of lines which toggle on or the AI's ability to accept various treaties and proposals. While there is no specific line for non agression treaty, I thought that perhaps it was somehow tied to other types of treaties.

Unfortunatly, even when all are set to "true" the AI still refuses to accept peace treaties.

With respect to turns before Last treaty et al, I tried the following.
1- I raised the percent chance for an AI to accept treaties to 100%. This would remove any random factor in testing. For all treaties when the AI is not at war, it performed as expected and the AI accepted each and every treaty.

2- I lowered the number of turns before a peace treaty to 1. Even after 20 or 30 turns of attempts _after_ brotherly was reached, the AI still refused every peace offer.

3- I left the number of turns before peace to the default 15. AI still refused to accept treaties.

I made sure the AI was brotherly before trying.

I have never seen an AI, standard or modded, either offer a peace treaty or accept a peace treaty.

Has anyone **ever** seen an AI make peace?
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