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Old April 6th, 2006, 09:29 PM
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Default Re: Instant Repair possible?

What I have built into the mod is a one shot every 30 turn’s weapon. Now you may not like the re-supply idea but I sure do! Never thought of taking that approach! The problem I see is if a fleet stops on the same sector for a turn the weapon (it is actually a satellite based weapon) will pull supplies from the fleet in the sector and this would be very bad. Any ideas?

One more thing can you take a look at my LS and CQ problem over here: http://www.shrapnelcommunity.com/thr...=5&o=7&fpart=1

I would like to know if you have any suggestions for me.
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