.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old October 13th, 2006, 07:16 PM

ScreamerSimon ScreamerSimon is offline
Private
 
Join Date: Oct 2006
Location: Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
ScreamerSimon is on a distinguished road
Default Re: Fighter Bays in player ships

What I will try next (if one of you has not alreasy done so) on the B5 mod is create two new ships for the Narn race, a copy of the Fighter and the Carrier-type. These should not be parts of the fleets, this should be the the G'Quan Cruiser that allies with the player, and the fighters those supposed to launch from it. I have noticed in other mods that all allyable ships are special copies (without flags) of a fleet-type ship.
Can anyone confirm or disprove this?
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.