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Old December 21st, 2006, 02:36 PM

frightlever frightlever is offline
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Default Re: Getting SEV to work with linux

"While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?"

But if he does that we'll miss out on the cutting edge grafix!


Oh...

And, of course, SE6 will be being made in Indonesia in a Strategy First sweatshop. Probably have a single linear campaign and lots of in-game video to move the story along.
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