SE:V History v1.52
	
			 
             
			
		
		
		
		Greetings. 
 
The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere! 
 
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Version 1.52: 
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values. 
2. Added - Formula function "get_queue_ability_facility_count". 
3. Added - Formula function "get_queue_specific_facility_count". 
4. Added - Formula function "get_system_queues_ability_facility_count". 
5. Added - Formula function "get_system_queues_specific_facility_count". 
6. Removed - The hard coded requirement for only one space yard per planet. 
7. Added - The requirement for only one space yard per planet to the facility requirements. 
8. Fixed - Rare Index Error when a planet took too much damage. 
9. Fixed - Units in cargo were not regenerating their shields each game turn. 
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat. 
11. Fixed - Create Planet was not working in the French and German versions. 
12. Fixed - AI's were not responding to messages in the French and German versions. 
13. Fixed - Empire List had overlapping text in the French and German versions. 
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn. 
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way. 
16. Fixed - The data file check upon player load was missing some files. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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