.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Do you think that MA Ulm is underpowered?
Yes 52 85.25%
No 9 14.75%
Voters: 61. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old September 26th, 2007, 02:01 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Some more tests.

Quote:
Baalz said:
6) Ulm managing to get the FOTA up is just scary. Lightless lanterns, forgable by every one of your smiths cost just 1 fire gem apiece - crap 50 of them out the turn the forge goes up and you've made back your investment even if it's immediately dispelled. Manage to keep it up and fire brands, shields of beaten gold - 1f 1e. Amulet of Antimagic, luck pendants, rings of fire/lighting all one gem. Who cares if your black knights aren't invincible, at these prices they're expendable! Use that trade income you've got to crap out golems, use the quarter price blood stones your minting to crap out mechanical men and iron dragons playing linebacker for a hoard of phoenix rod wielding scouts and 5e righteous combat mages.
Well you could argue that forge is actually less useful to ulm because they are actually saving less gems off of the global than another nation would....
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.