.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old December 2nd, 2008, 05:13 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Preponderance - Big Team Game! [starting!]

atul:

That's what I am planning to add. But that 'edge' is not so easy because of how dom numbers provs [you cannot number them or change numbers]. But I think that adding that new prov pixel a bit higher than highest prov we have will be fine. I will give it 0 pop and I think it will be fair if no one takes it [it will be useless, but still...].

I could change starting prov for Mari, but it would make no sense at all as everyone will now the # and neighbours of newly added prov. The only thing that map editor would le me do would be to add some items, units, commanders or modify his neighbours to have more pop or some sites.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.