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View Poll Results: Trading commanders is an exploit?
Yes 5 10.64%
No 42 89.36%
Voters: 47. You may not vote on this poll

 
 
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Old January 25th, 2010, 12:29 PM
Gandalf Parker's Avatar

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Default Re: Trading commanders, exploit or not?

Ive often suggested that there should be a list of standardized rules for MP games. Too many arguments break out where the gist of it is something along the lines of "everyone knows" when obviously everyone doesnt know or agree.

However I have also added that there will never, and should never, be just one. There should be a number of them. One single collection point for such rules would really help. Threads could refer to "and everything on Rule Set #4" and link to that site or thread. It would also help people who are starting games to remember items that they did want to ban from their game. Or at least cut way down on some of the pre-game conversations by being able to say "I browsed the rules list and considered everything some people ban".

To answer the initial question: No I dont think its an exploit. In fact its one of my favorite things to do. But I can see where it might be considered unfair in duels and such where the winner is expected to win based just on their own strategies without help from others.

Oh and added note: it IS possible to enforce such rules. If the game has logging switch turned on then the log file makes it fairly obvious. All the game admin has to do is setup an automated search for the things they have banned and check the hosting log each turn.
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