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Old July 27th, 2002, 09:52 PM
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Default Re: Auto-Regenerative Shielding

Quote:
Originally posted by Grandpakim:
Full regeneration in one combat turn sounds a little much too me. With 10 of these babies (only 100 kt.) you would have a formidible ship indeed. Perhaps 30% to 50% regen. each turn?

Kim
Start the part out big, and not too powerful. Make it one-per-ship-only, the way SpaceYards are.

Every improvement shrinks the part, and, ups the shielding (resulting in an ever-better HP-per-kT ratio). Keep the cost about the same, in all cases. Example:

100kT; 100 shields;
80kT; 200 shields;
60kT; 300 shields;
40kT; 400 shields;
20kT; 500 shields;
10kT; 600 shields;

Could start it larger, with the top-end system being 1000 shields at 10kT or 10kT (a huge, wondrous benefit ... but only one, and 1000 shields will never be ALL you need anyway).

8)

I like the idea, and may work something similar into my own mod. Maybe for temporal, as a special temporal shield ... hmm ...

And the mention of variable per-ship limits ... is that a 1.71 feature-in-progress ... ?

Once could go the other way, then. 100 shields per 10kT of mass, and the same maximum-per-ship limit ... but each better shield is BIGGER, allowing you to devote (slowly) mroe andmore of your ship to these auto-regenerative shields ... 8) ... if you want to, ofc.
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