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Old April 22nd, 2012, 05:08 PM
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Default Re: Multi-Player After Action Report (Now Discussing Turns 1-3)

Quote:
Originally Posted by LDiCesare View Post
Sure : For 10 gems or so, you have a MR 11 thug who dies to 1 thunderstrike.
Show me 10n-gem thug who doesn`t die to 1 thunderstrike.
And Pan should roll in N gems.
Quote:
Against 1 mage + chaff
Just like a bane. Only bane gets dust2dust instead of soulslain.
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The +3 berserk and magic weapon also matters little when you end up trampling most of your opponents,
Most thugs are at least size 3. All ponymen nations, Caelum, giants, banelords...

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A fort-turn is better spent buying a dryad most of the time, or a Pan, unless there is no lab or temple in the fort.
Yes, but not if Eagle Kings come knocking.

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Also, a sleeper will be less effective against thugs, but more so against human-sized troops
Against common humans you have common minotaurs - just trample them into dust. Also centaur archers. And revelers.
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Also, lycanthropos amulets eventually turn your units into werewolves
So what? Werewolf is weaker - but he also has his uses (assuming, your minotaur lives long enough to be turned into one - thug life expectancy is rather short)
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So, yes, what you describe is a very strong thug against size 3 thugs that don't have chaff shields
Yes.
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and can't cast MR-negating or AN-damage spells.
No. 29 HP is enough to live through couple AN spells, unless it`s soulslay-grade.
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