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Old June 16th, 2014, 08:45 PM
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Potion Re: M777A1 vs M777A2 Excalibur

Getting rid of the VT munition opens up another slot, and that in my mind is a good thing.

Generally, I approach the Mobhack and OOBS with the idea of what can I do to simulate munitions that I need for a scenario. What the AI has to work with is frankly, not really of concern to me, as I take the people supporting and researching OOBS and the game's TO&E do a really good job.

Now, I thought the Excalibur has increased range over the FH shells but more importantly, that munition is GPS guided. We really do not need "eyes on target," either a FOO, a UAV, or some other FO vehicle with GPS classed munitions as the Excalibur in real life. I am researching the impact of increased Artillery Command of unit and formation leaders, and crew experience to 255. Thus far, it appears to have improved accuracy without a spotting unit.

However, after reviewing the comments here, I am not confident GPS munitions would enhance the gameplay. So, I strapped a Maverick AGM65L, air to surface, accuracy 115, in the M777. The result was much improved accuracy over the FH munitions without a FO.

The M777 FH munition with ROF at 5 scatters rounds all about a target, rarely hitting the intended HEX without "eyes on." However, accuracy improves dramatically with a FO, and incrementally more with increased experience of the spotting unit.

What I am getting at, it is possible for a designer, and that is my focus, to modify weapons to affect certain desired results. In the case of the Maverick it is far too lethal for a GPS munition Excalibur, but a guy could modify the OOB (not what I like to do) reducing the HE kill, range, and WH, and changing the name to something other than AGM65L Maverick as he releases a scenario.
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