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  #1  
Old December 10th, 2002, 05:30 PM
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Default Re: mount bug in 1.78?

Does "Any" work with both weapons and non-weapons? If so, you should be fine, as long as all the armor component families are listed. If not, create the mounts with "None" and all comp. families except for reactive armor. Then copy-paste, changing "None" to "Point-Defense" and fixing the comp. family number.

A little OT, but what reload are you using for your reactive armor?
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Old December 10th, 2002, 05:53 PM
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Default Re: mount bug in 1.78?

Yeah, the "Any" weapon type mount is busted in 1.78. It works exactly the same as "None". If you right click on a mount with "Any" it even shows up in the game as "None". Something in the code. I will have to dig out my latest beta patch and see if it's been fixed in that. I know we reported it, not sure if it's fixed. Wouldn't hurt if you reported it again though. To make sure it get's corrected.

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Old December 10th, 2002, 06:12 PM
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Default Re: mount bug in 1.78?

Dragging you all OT for a minute...

Speaking of beta patches, now that Richard is in the back seat, who is going to leak those delicious beta-history updates? What is the latest beta Version?
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Old December 10th, 2002, 11:51 PM
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Default Re: mount bug in 1.78?

thanks for confirming the bug, i sent another bug report to MM, incase the one the beta team sent got lost.
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Old December 10th, 2002, 11:59 PM
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Default Re: mount bug in 1.78?

Well, in the past we Betas never could shut our mouth, could we?
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Old December 11th, 2002, 02:55 AM
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Default Re: mount bug in 1.78?

Ok, I checked Version 1.82 (The latest beta patch) and the "any" type is still busted. What we actually need is a type that will allow any type of component period, which you can then restrict by family. As it is now when the any type is fixed you still wont be able to have a mount that can work for weapons and non weapons.

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