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December 16th, 2002, 03:29 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Opinion on emotionless
"Will having a 4000 pop planet glassed, have the same effect as having a 1 pop planet glassed?"
Yes. And, No. Planet death, as a bad thing, is treated without regard to the size of the planet. However, there is also a penalty per 1M pop killed. Losing 3999M on a large breathable will hurt more than losing a 100M moon to a planet destroyer.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 16th, 2002, 04:55 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Opinion on emotionless
Quote:
Originally posted by capnq:
I'm not sure of this, but I think starting points placed in the Map Editor only affect the first planet for each empire; any other planets in multi-planet starts are still random.
I do know that you don't have to place a starting point on a planet; Set Up will put one in the sector if there isn't one there already.
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This happens to me sometimes when I use the map editor. I guess my starting planet wasn't bad enough for a bad start. They don't have an extra planet one of mine got lost somehow.
My plan was for a one planet start. There are a total of 10 empty rock oxygen planets for each of them to colonize, I wanted to see the new colony's mood.
You won't believe the problems I had ... the map generator consistently connected my systems. I had to make sure I shut off all warp points connected, generated a random map, viewed it, then reloaded my map. And one time those steps didn't work. Sheesh. I had to reload my map in the editor each time and edit out the warp points
You won't believe the mess it made of the XiChung half -- they have a system with more than 20 planets ... some say Velocitas and some say Hiju. I think I deleted one of those systems but the planets stayed behind. Why did I delete that system, you ask? Because it was a nebula with planets .
[ December 16, 2002, 12:28: Message edited by: Arkcon ]
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December 17th, 2002, 01:23 AM
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Corporal
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Join Date: May 2001
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Re: Opinion on emotionless
Krsqk:
Ahh. Thanks for the info 
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December 17th, 2002, 01:35 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Opinion on emotionless
Quote:
Originally posted by Shoujo:
The case you're making for emotionless though, relies on too many 'ifs' for my liking. I'd rather pick traits that'll allow my empire to have a go at becoming large enough to take advantage of the emotionless trait
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You're right, this is more of a role playing choice. Seems to me, in the early game, it really isn't a disadvantage -- but you are losing some possible bonus. I'll complete my shipset and play it on PBW some time. We'll see what happens to them. They're using the Druoshka AI right now, I'll tweek that later.
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