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December 15th, 2002, 01:05 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Orbital Colonies
cool! thanks Geo!
now for the LaGrange points. what if we made them as a starfield shaped planet type, that you could colonize? and if the game placed more of them, no big deal: more naturally occuring stable gravitational points. maybe they could be gas giant types - gas colonies are described as being orbital anyhow.
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(with apologies to H.P.L.)
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December 16th, 2002, 09:49 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Orbital Colonies
The LG points can't be planet types. If they were you could just colonize them. If they are stars you can use "build constructed planet" on them and if they are asteroids you could use "create planet" on them. Either way we need an extra planet type to be the space colony.
The problem with the first one is that some systems could end up with an LG point at the center instead of a star.
The problem with the second one is that the map generator will place planets (not constructed planets) just like normal stellar objects. And you can build a space colony on asteroids too.
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December 17th, 2002, 12:07 AM
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Corporal
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Re: Orbital Colonies
COuldnt you make it so the Space Station (The Base unit) is the hull then add a component that gives it planet like qualities? Like for instance
Star Base
Components: Bridge, Life, Crew, then something like Colony Module that makes it look like a planet in tactical with the output?> it would still grow population and the likes it would generate say 600 rescources a turn and whatnot?
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December 17th, 2002, 12:23 AM
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National Security Advisor
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Re: Orbital Colonies
Quote:
Originally posted by cshank2:
COuldnt you make it so the Space Station (The Base unit) is the hull then add a component that gives it planet like qualities? Like for instance
Star Base
Components: Bridge, Life, Crew, then something like Colony Module that makes it look like a planet in tactical with the output?> it would still grow population and the likes it would generate say 600 rescources a turn and whatnot?
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This can't be done through a mod currently. Malfador would need to make hard code changes to allow this sort of thing. Population on a ship or base is just cargo. They don't grow or give any abilities to the ship.
Geoschmo
[ December 16, 2002, 22:23: Message edited by: geoschmo ]
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Who I'll be tomorrow is anybody's guess
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December 17th, 2002, 12:30 AM
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Corporal
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Join Date: Aug 2002
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Re: Orbital Colonies
Quote:
Originally posted by geoschmo:
quote: Originally posted by cshank2:
COuldnt you make it so the Space Station (The Base unit) is the hull then add a component that gives it planet like qualities? Like for instance
Star Base
Components: Bridge, Life, Crew, then something like Colony Module that makes it look like a planet in tactical with the output?> it would still grow population and the likes it would generate say 600 rescources a turn and whatnot?
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This can't be done through a mod currently. Malfador would need to make hard code changes to allow this sort of thing. Population on a ship or base is just cargo. They don't grow or give any abilities to the ship.
Geoschmo Well I know what I want for christmas from MM now
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December 17th, 2002, 08:21 PM
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Major
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Join Date: Nov 2000
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Re: Orbital Colonies
Quote:
Originally posted by cshank2:
...Components: Bridge, Life, Crew, then something like Colony Module that makes it look like a planet in tactical with the output?> it would still grow population and the likes it would generate say 600 rescources a turn and whatnot?
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I think that's been one of those things requested almost from the begining of P&N mod.... 
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December 17th, 2002, 09:30 PM
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Lieutenant General
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Re: Orbital Colonies
so here are some problems, as I see them.
for building asteroid colonies, Geo solved them all! yea! except that rock/none players will have a slight advantage, unless domed and undomed are the same size.
for building space colonies, we still have a couple:
building them as orbital constructions from LaGrange points designed as stars will really *** up supply generation.
building them as planets from asteroid fields will have a couple effects: 1, random space colonies floating about will be slightly less acceptable than random colonizeable asteroids floating about at game creation. 2, same random atmosphere problem, unless they are all rock/none with identical domed and undomed facility slots.
Another option might be to create them as large starbases with system wide facility effects. do system wide facility effects (resource gen % bonus, intel % bonus, research % bonus) work on components? I know this was discussed before, but i could not find the thread.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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