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December 12th, 2002, 10:24 PM
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Re: Tech Tree with descriptions?
Quote:
Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
A suggestion -- research what's cheapest, it will be done quicker and you'll learn what you like and what you don't.
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Ah man, ah'right then have it your way ...
Phoenix your idea has promise! Perhaps the marketability and audience for this game would expand if the game mechanics were more visible?
[ December 12, 2002, 20:25: Message edited by: Echo Mirage ]
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December 12th, 2002, 10:29 PM
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General
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Re: Tech Tree with descriptions?
The file TechArea.txt in the Data folder has a bare-bones description of what each technology does. Components.txt and Facility.txt include the text descriptions and the tech area requirements for each item.
I don't know whether anybody has done a viewer that combines the raw info in those three files into one readable format.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 12th, 2002, 11:11 PM
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Major General
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Re: Tech Tree with descriptions?
I made HTML files once with the info from the Facilty.txt Components.txt and inserted the pictures to all.
It was quite easy, I used a macro that replace the picture number with a html tag for the picture.
I then asked if it was of interest to anyone here at the forum and got a massive NO!
As the info could be found in the txt files and the SE4 Modder was better anyway.
So now I use the SE4 Modder too to watch the tech tree and facilitys and components.
You can find a link to the SE4 modder in the SE4 FAQ (se link in my signature) at the Interesting reading paragraph.
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December 12th, 2002, 11:13 PM
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Corporal
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Re: Tech Tree with descriptions?
I like Phoenix's idea too. I'm almost done with my first full game, and know at least part of the tech tree reasonably well now, but a reference would be nice. Whenever I go back to other games I haven't played in awhile, I always find myself having to learn the tech tree all over again.
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December 12th, 2002, 11:16 PM
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Colonel
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Re: Tech Tree with descriptions?
Quote:
Originally posted by Echo Mirage:
quote: Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
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Ah man, ah'right then have it your way ...
It's just an opinion of mine -- but the default tech tree isn't really complicated, there are very few cross techs.
Kinda don't know why its so secretive -- anyone who's played the game enough can figure it out -- why not let someone who wants to know have the information.
Whenever someone wants to mod a complicated tech tree, they're disappointed by the fact that all their planning evaporates once someone views the tech tree.
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December 12th, 2002, 11:58 PM
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Re: Tech Tree with descriptions?
Thanks very much fellas!
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December 13th, 2002, 03:18 AM
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Lieutenant Colonel
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Re: Tech Tree with descriptions?
Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task).
Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?
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