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December 13th, 2002, 01:22 PM
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BANNED USER
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Re: Gryphin Mod v.3 - Troop Question
Krsqk
I'm using Daves mod utility.
It is a Rage Escort with:
Bridge, Crew, Life, 6 Engines, 1 Cap Ship Missle I, 1 Supply I.
It has to be something I entered wrong. I can fix it by copying over the entire supplys storage area. Does anybody want to look and see what could give this supply bay,
100 Percent defence?
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December 14th, 2002, 05:35 AM
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Lieutenant Colonel
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Re: Gryphin Mod v.3 - Troop Question
I'm willing to take a look. Post your components file. Or, zip your datafiles and a savegame, and I'll load it up to see if there's any weirdness.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 14th, 2002, 03:00 PM
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Re: Gryphin Mod v.3 - Troop Question
Krsqk,
I'll do that. I want to try a few things first.
I'm going to put a "standard" components.txt in its place. I will then copy and paste each component group I changed 1 group at a time.
It is really strange.
Ships without the supply bay die. Ships with it, cannot be hit once all other components are gone.
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December 15th, 2002, 05:14 AM
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Re: Gryphin Mod v.3 - Troop Question
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December 15th, 2002, 05:43 AM
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Lieutenant Colonel
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Re: Gryphin Mod v.3 - Troop Question
I think I found the problem:
Quote:
Name := Supply Storage I 10kT
Description := Area on a starship to store supplies.
Pic Num := 117
Tonnage Space Taken := 10
Tonnage Structure := 0
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Since it has the smallest tonnage structure, it's very likely to be hit Last. In fact, depending on how the combat system works, it probably have a 0% chance of being hit! Then, your ship has 100% damage (by numbers), but still has components left! The weapon hits the ship, checks for components to damage/destroy, and can't find any with a chance to be hit.
BTW, your descriptions and ability numbers on your smaller-sized cargo and supply components don't match. Just noticed while scrolling through.
Hope this fixes the problem!
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 15th, 2002, 01:56 PM
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BANNED USER
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Re: Gryphin Mod v.3 - Troop Question
Thanks Krsqk
I changed them all. It apears to have worked.
Um, let me get this straight,
From the Description of
Tonnage Structure:
"The number of points of damage this component can withstand before being destroyed."
If the number is "0", it can't be hit because of a quirk in the combat algorythm?
[ December 15, 2002, 11:59: Message edited by: Gryphin ]
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December 15th, 2002, 05:57 PM
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Corporal
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Re: Gryphin Mod v.3 - Troop Question
Quote:
Originally posted by Gryphin:
If the number is "0", it can't be hit because of a quirk in the combat algorythm?
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Yup! Now HMS Invincible really can be invincible (and would make an excellent minesweeper )
More formally, if you have three surviving components with tonnage structure values of x, y and z, the chance of component x being hit first by a shot is:
x
P(x) = ------
x+y+z
So if x=0, P(x) (the chance of hitting x) is also 0.
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