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February 27th, 2003, 05:50 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Gryphin Mod v.3 - Troop Question
Could not run or hide
Death was Inevitable
Damaging Space Rocks
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February 27th, 2003, 09:01 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Gryphin Mod v.3 - Troop Question
Quote:
Originally posted by Gryphin:
gregebowman
It is currently in play test.
Currently mlmbd, Pooh Star, and some other friends are play testing this in a Non Zero Sum Game. PBEM
Feed back welcome on all of this.
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Thanks for letting me know. I don't have the time to do PBEM on a regular basis, so I'll have to pass on that. But as long as you make it so that a solo game can be played, i'll download it when I can.
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February 28th, 2003, 01:23 PM
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BANNED USER
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Re: Gryphin Mod v.3 - Troop Question
gregebowman and folks
I'll be uploading the mod and my ship set as soon as I can figure out how.
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March 1st, 2003, 12:14 PM
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Major
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Join Date: Oct 2002
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Re: Gryphin Mod v.3 - Troop Question
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March 2nd, 2003, 02:31 AM
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BANNED USER
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Re: Gryphin Mod v.3 - Troop Question
mlmbd,
Master Belisarius, did in the thread he created. I will upload it to my site.
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March 2nd, 2003, 04:42 PM
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Major
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Re: Gryphin Mod v.3 - Troop Question
Gryphin, 'Excellent'. There are a couple images that are duplicated in the zip.
FYI, I will be finished with my shipset by the end of the week. Hopefully!
mlmbd
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March 3rd, 2003, 06:31 AM
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BANNED USER
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Re: Gryphin Mod v.3 - Troop Question
Latest additions will incorporate
Space bouys and a Launcher bay that will only launch one per turn. When you pass through the a system you can drop off just one.
Colony ship Fast that can move 8 but has no room for cargo. (I expect this is unballencing and I doubt the AI will use them )
Colony ship large - 600kT
Using these toys too much might throw you off when you play in a game without them.
[ March 03, 2003, 04:35: Message edited by: Gryphin ]
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