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  #1  
Old December 15th, 2002, 06:55 PM

Taz-in-Space Taz-in-Space is offline
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Default Re: The Culture Mod

Well, the only problem that I see is that you CANNOT produce research with components. You need facilities and that means planets. Also your population will NOT grow on a ship. Again you need planets for this.

These are my major irritations with the P&N Mod. The Nomads CANNOT be truly nomadic and still research and increase population.
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Old December 15th, 2002, 08:01 PM
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Sabaoth Sabaoth is offline
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Default Re: The Culture Mod

Hmm, bummer. I figure there is no way to make planets move either? Another thought is to use alliances whose sole purpouse is to produce research. My idea is, if you could make another race, that are very friendly to my Culture race, and that allways will maintain a trade and research alliance with them, reserach points will be made available to the Culture. I don't know the extent of tweaking available regarding alliances, but the best thing would be if there is a possibility to affect the amount of research, minerals, organics, radioactives and intel produced due to an alliance between two specific races.

I allready see all kinds of problems with this, but I really fancy the idea of monstrous worldships.
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Old December 15th, 2002, 08:07 PM
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Default Re: The Culture Mod

Problem with your latest idea there is that if your culture race has no planets, other races can't make contact with them, which means no treaties and no T&R alliance.

Bummer.
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