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  #1  
Old December 16th, 2002, 10:38 AM

DarkAngel DarkAngel is offline
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Default Re: Idea submissions

i will post the file tomorrow...seems there is one lil bug..it does work,but after you build it you have to save your game,reload for the cloak icon to become available...after that all works perfectly..just a lil annoyance comes along with it....gonna tweak it and post tomorrow evening....if ya want it anyway let me know and i'll post it as is.....maybe ya don't care if ya have to reload.....but i figure would be pain in the rear for pbw games
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  #2  
Old December 16th, 2002, 12:22 PM
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Sabaoth Sabaoth is offline
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Default Re: Idea submissions

I have an idea for a mod, but i have no idea if it will ever work.

It would be neat if there was a racial tech that would allow the construction of widespreading weapons, like some kind of beamweapon that will hit everything in an arch of say 30 degrees inside a certain radius. Of course the damage of such a weapon would have to be tone down but anyhow, I think it would be cool.
Another idea is to use this multihit ability only with tractors and repellers. Wouldn't it be great if you could repell a whole bunch of those nasty enemy vessels and just sit and whatch while your planetary defences pumnmel them to dust?

I don't have enough modding experience yet to say if this is even possible, but I bet there is someone out there who knows.
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  #3  
Old December 16th, 2002, 01:53 PM

Gryphin Gryphin is offline
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Default Re: Idea submissions

Sabaoth, Area Affect, Multi Hit, etc.. are not currently possible. Mabe SEV?
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  #4  
Old December 17th, 2002, 02:02 AM
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dogscoff dogscoff is offline
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Default Re: Idea submissions

Well, you can get multi-hit by putting multiple weapons and a multiplex components on your ship...
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Old December 17th, 2002, 02:12 AM
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Sabaoth Sabaoth is offline
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Default Re: Idea submissions

It's true you can get multi hit that way, but I was after a weapon that would do the trick without multiplex. What i was after was a weaker weapon with the ability to hit several ships in the same shot, thus forcing the player using them to alter tactics. But I guess you can achieve the same effect with a lot of low damage weapons that doesn't take very much space combined with advanced multiplexers, but the again, you still have the opportunity to concentrate all your fire on one ship.
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  #6  
Old December 16th, 2002, 06:03 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Idea submissions

Some things I would like to see more of:

Leaky Shields and Armor:
- give shield generators only a small amount of shield generation points. Add crystalline ability.
- remove armor ability from armor, and make armor components very small with large amounts of hitpoints.

Fix Maintenance Reduction
- In settings.txt, change "Empire Starting Percent Maint Cost" to 100.
- In vehiclesize.txt, add a maintenance modification ability to each ship of -75, and to bases, -88.
- Optionally, increase the maximum allowed maintenance reduction, increase the culture maintenance modifiers, or decrease the cost per % of maint. reduction
This will make maintenance reduction appear to multiply instead of add with the base amount.

Multi-dimensional technology branches.
Also known as grid techs.
The idea is to have two or more tech areas provide pieces of a single component.
Instead of researching simply "torpedo weapons", the tech could be split into "Torpedo Warheads" which increased damage, "Torpedo Guidance" which increases accuracy, and "Torpedo Manufactuing" which reduces build cost.
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  #7  
Old December 16th, 2002, 07:13 PM
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Ragnarok Ragnarok is offline
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Default Re: Idea submissions

I would like to see a weapon that sort of feeds of shields. If the enemy has sheilds gens on their ship and you have this weapon, your weapon would do greater damage. Not much more but slightly. Like 10 more points of damage then usual. Basically it would pull energy from the shield into the beam and use that shield energy against the ship.
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The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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