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  #1  
Old December 17th, 2002, 02:02 AM
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Default Re: Idea submissions

Well, you can get multi-hit by putting multiple weapons and a multiplex components on your ship...
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  #2  
Old December 17th, 2002, 02:12 AM
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Default Re: Idea submissions

It's true you can get multi hit that way, but I was after a weapon that would do the trick without multiplex. What i was after was a weaker weapon with the ability to hit several ships in the same shot, thus forcing the player using them to alter tactics. But I guess you can achieve the same effect with a lot of low damage weapons that doesn't take very much space combined with advanced multiplexers, but the again, you still have the opportunity to concentrate all your fire on one ship.
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  #3  
Old December 16th, 2002, 06:03 PM
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Default Re: Idea submissions

Some things I would like to see more of:

Leaky Shields and Armor:
- give shield generators only a small amount of shield generation points. Add crystalline ability.
- remove armor ability from armor, and make armor components very small with large amounts of hitpoints.

Fix Maintenance Reduction
- In settings.txt, change "Empire Starting Percent Maint Cost" to 100.
- In vehiclesize.txt, add a maintenance modification ability to each ship of -75, and to bases, -88.
- Optionally, increase the maximum allowed maintenance reduction, increase the culture maintenance modifiers, or decrease the cost per % of maint. reduction
This will make maintenance reduction appear to multiply instead of add with the base amount.

Multi-dimensional technology branches.
Also known as grid techs.
The idea is to have two or more tech areas provide pieces of a single component.
Instead of researching simply "torpedo weapons", the tech could be split into "Torpedo Warheads" which increased damage, "Torpedo Guidance" which increases accuracy, and "Torpedo Manufactuing" which reduces build cost.
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  #4  
Old December 16th, 2002, 07:13 PM
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Default Re: Idea submissions

I would like to see a weapon that sort of feeds of shields. If the enemy has sheilds gens on their ship and you have this weapon, your weapon would do greater damage. Not much more but slightly. Like 10 more points of damage then usual. Basically it would pull energy from the shield into the beam and use that shield energy against the ship.
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  #5  
Old December 16th, 2002, 07:16 PM
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Default Re: Idea submissions

Perhaps another idea would be a shield feeder beam.
One that 'steals' supply from the ship with the shields, passing it to the recipient.
Indeed, this weapon need not work only against shields if it can target supply compartments etc.
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  #6  
Old December 16th, 2002, 07:48 PM
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Default Re: Idea submissions

Say, DarkAngel, you probably should have specified whether this thread was meant for POSSIBLE TO MOD ideas, or just wild and random ideas.

I gathered from the fact that you had a specific example facility in the first post that you meant the former...
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  #7  
Old December 16th, 2002, 08:59 PM

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Default Re: Idea submissions

If they are going to have the multi tech tree, I would like to be able to spit my research over 2 or 3 techs.
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