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December 16th, 2002, 07:13 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Idea submissions
I would like to see a weapon that sort of feeds of shields. If the enemy has sheilds gens on their ship and you have this weapon, your weapon would do greater damage. Not much more but slightly. Like 10 more points of damage then usual. Basically it would pull energy from the shield into the beam and use that shield energy against the ship.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 16th, 2002, 07:16 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: Idea submissions
Perhaps another idea would be a shield feeder beam.
One that 'steals' supply from the ship with the shields, passing it to the recipient.
Indeed, this weapon need not work only against shields if it can target supply compartments etc.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 16th, 2002, 07:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Idea submissions
Say, DarkAngel, you probably should have specified whether this thread was meant for POSSIBLE TO MOD ideas, or just wild and random ideas.
I gathered from the fact that you had a specific example facility in the first post that you meant the former...
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December 16th, 2002, 08:59 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Idea submissions
If they are going to have the multi tech tree, I would like to be able to spit my research over 2 or 3 techs.
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December 16th, 2002, 10:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Idea submissions
Just put them all in the queue. The way SE4 (non-divide evenly mode) distributes the points means you don't have to worry about spreading your points or losing the excess. Not to mention that you get all techs except the Last one faster.
And, the point of the grid techs are that you don't HAVE to do all three at the same time or the same rate.
Two players could have torpedo weapons, and while one player researched excellent range and accuracy, the other researched damage only.
[ December 16, 2002, 20:22: Message edited by: Suicide Junkie ]
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December 17th, 2002, 03:24 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Idea submissions
Quote:
Originally posted by Suicide Junkie:
And, the point of the grid techs are that you don't HAVE to do all three at the same time or the same rate.
Two players could have torpedo weapons, and while one player researched excellent range and accuracy, the other researched damage only.
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Or better, Player A researches the range and accuracy; he will ccurately ping you, repeatedly, from long range.
Player B focussed on build-cost and damage. He doesn't hit terribly often, and has to get right up close to even try ... but he's got LOTS of the blighters, and when they hit, something goes *boom* in a [b]BIG[/] way.
Meanwhile, Player C went for range and damage; long range, not terribly accurate, with good punch; Player D went for accuracy and build cost; lots and lots of hyper-accurate close-range "ping"-ing ...
And so on.
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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December 17th, 2002, 03:41 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Idea submissions
S.J. - the grid tech idea has some really cool potential... I like it. To go further:
Maybe bury a few research "Easter Egg" goodies by crossing 2 special racial techs deep down the tree. This could be a really funky weapon or facility. At least make them more useful than the ancient techs in the existing game.
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