.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2001, 06:26 PM

apache apache is offline
Corporal
 
Join Date: Dec 2000
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
apache is on a distinguished road
Default Re: A thought on killing planets

I understand what you are saying, but all that ecosystem stuff really does fall under planet conditions. But I do agree with your assessment that a planet with really bad conditions should force the colonists to live in a dome, regardless of atmosphere type. Perhaps some planet with 'Harsh' or worse conditions would force the building of a dome on the planet until conditions improve above that level.
Of course, the problem is that no planet naturally occurs as a 'Harsh' planet. They are all 'Unpleasant' or better. This I would like to see changed. Planets should naturally occur as 'Deadly' or 'Harsh'.
Reply With Quote
  #2  
Old January 26th, 2001, 02:49 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: A thought on killing planets

Okay, I fiddled around with the damage amounts and then ran some simulator missions using a ship with a neutron bomb component.

Found that no matter what the damage setting, a Neutron Bomb I would always kill 1 million people and inflict damage to the planet equal to what I had set the amount to kill 1 population to. When I loaded up a Neutron Bomb II, it killed two million people and inflicted damage to twice that ratio.

So, raising that damage level up to keep ships with beam weapons from killing off colonies will still let all you genocidal beasts who insist on butchering entire colonies to do so with neutron bombs.

So.. what should it be raised to? 100? 200? 500? 1000?

------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #3  
Old January 26th, 2001, 03:07 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: A thought on killing planets

I have mine raised to 20.
Someone posted awhile back and said if you raise it higher than 20 it screws up the AI.
Reply With Quote
  #4  
Old January 26th, 2001, 04:54 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: A thought on killing planets

Sinapus, even if you put damage at 1000, when you fire with level 1 DUC at planet you will make 1000 point of damage and kill 1M of population. THAT has to be changed; if you go below minimum, damage should be ignored.
Btw. I use 50 points for a while now and no problems with AI so far.
Reply With Quote
  #5  
Old January 26th, 2001, 04:30 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: A thought on killing planets

quote:
Originally posted by Daynarr:
Sinapus, even if you put damage at 1000, when you fire with level 1 DUC at planet you will make 1000 point of damage and kill 1M of population.


Eeeep.... Okay. Drat, I didn't test it with other weapons.

quote:
THAT has to be changed; if you go below minimum, damage should be ignored.
Btw. I use 50 points for a while now and no problems with AI so far.



Okay, here I was thinking it would simply not kill off a population point until it reached that point threshold. Foo.

So much for that brilliant plan.


------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #6  
Old January 26th, 2001, 07:21 PM

Commander G Commander G is offline
Private
 
Join Date: Oct 2000
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G is on a distinguished road
Default Re: A thought on killing planets

All this talk of uping the damage requirement to kill population may make Weapon Platforms much too powerful because you cannot target Weapon Platforms specifically. If it takes longer to wipe out the population, a few weapon platforms (starting tech) with long range weapons such as Torpedos could pulverize a fleet, using the damage resistant civilians as a sort of armor.

Has anyone tested this modification with Weapon Platforms?
__________________
Commander G
Reply With Quote
  #7  
Old January 26th, 2001, 07:27 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: A thought on killing planets

quote:
Originally posted by Commander G:
All this talk of uping the damage requirement to kill population may make Weapon Platforms much too powerful because you cannot target Weapon Platforms specifically. If it takes longer to wipe out the population, a few weapon platforms (starting tech) with long range weapons such as Torpedos could pulverize a fleet, using the damage resistant civilians as a sort of armor.

Has anyone tested this modification with Weapon Platforms?



I think that weapon platforms (and other planetary cargo) get damaged regardless of what is happening to the population. If I'm not mistaken, the planetary cargo gets damaged before planetary facilities, as well.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.