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January 12th, 2003, 07:54 AM
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National Security Advisor
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Re: Next Upgrade/patch
Quote:
Originally posted by Baron Munchausen:
But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.
If it just removes the default Ship Control components when the MC is added, that's fine.
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Ok, no offense guys, but this is the third time I have posted this now. YES, it uses MC by default, whether or not it's called for in the design file IF the AI researches it. If someone else on the beta team wants to take a look at it and post their results that would be great. I have made mistakes before. But I am pretty sure I am seeing it correctly.
Geoschmo
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January 12th, 2003, 12:39 PM
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Brigadier General
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Re: Next Upgrade/patch
Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while.
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
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January 13th, 2003, 02:22 AM
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Corporal
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Re: Next Upgrade/patch
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean?
Quote:
Originally posted by Mephisto:
[QB]Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while.
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"Taming of the Shrew" in its modern form. Hey, we aren't that bad.
Quote:
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MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
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Good points but very bad news.
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January 13th, 2003, 02:58 AM
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Re: Next Upgrade/patch
Quote:
Originally posted by Rexxx:
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean? ...
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That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
You have to remember that the bug fixes that are mentioned in the history must be seen in context of the beta Versions not the public Versions. So not all of them make sense when you read them and apply them the the currently released Version.
For example, I recall one bug fix that read something like "Fixed: troops could't capture planets". Now there was nothing wrong with planet capture in the public Version, but in a beta Version, it didn't work.
Rollo
[ January 12, 2003, 13:04: Message edited by: Rollo ]
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January 12th, 2003, 03:54 PM
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Corporal
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Re: Next Upgrade/patch
Quote:
Originally posted by Rollo:
quote: Originally posted by Rexxx:
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean? ...
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That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
According to the components.txt an AS only targets ships. Will that be changed, too?
[ January 12, 2003, 13:55: Message edited by: Rexxx ]
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January 12th, 2003, 06:33 PM
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Brigadier General
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Re: Next Upgrade/patch
In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.
Rollo
[ January 12, 2003, 16:36: Message edited by: Rollo ]
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January 12th, 2003, 07:20 PM
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National Security Advisor
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Re: Next Upgrade/patch
Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.
At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships.
The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now.
Geoschmo
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