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January 23rd, 2003, 12:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Next Upgrade/patch
Quote:
Originally posted by Mephisto:
5. Added - Added two new target types for components: "Ships\Planets\Sat" and "Ships\Planets\Sat\Drone".
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Yay! Aaron added my suggestion!
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January 23rd, 2003, 12:50 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Next Upgrade/patch
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
Sah-WEEET! 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 23rd, 2003, 12:53 AM
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Sergeant
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Join Date: Jan 2003
Posts: 390
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Re: Next Upgrade/patch
Cap'nq. I know that. I said I re-obsoleted them (made them not obsolete, made them obsolete again).
Nice try at trying to dx this tho. 
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It's all just a perspective of matter.
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January 23rd, 2003, 12:54 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Next Upgrade/patch
so the 'ANY' type mounts have not been fixed? they still function as 'NONE' type mounts?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 23rd, 2003, 01:04 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Next Upgrade/patch
Quote:
Originally posted by Puke:
so the 'ANY' type mounts have not been fixed? they still function as 'NONE' type mounts?
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That was fixed in 1.83 Puke. I didn't notice or i would have mentioned it to you.
A weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 23rd, 2003, 01:54 AM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: Next Upgrade/patch
Quote:
Originally posted by Mephisto:
Version 1.84:
4. Changed - When planets take damage, weapon platforms will be destroyed first. After all weapon platforms are destroyed, then the remaining units will take damage randomly.
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Very nice feature.
Quote:
7. Fixed - AI would build multiple system-wide resource modifier facilities in a system.
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Great.
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homo homini lupus est
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January 23rd, 2003, 02:17 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Next Upgrade/patch
Quote:
Originally posted by geoschmo:
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
Sah-WEEET!
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Surely this now means that Troops vs. Troops will be much more common. And as such, Troops against planet capture is now a viable option. Or am I reading this wrong?
Slick.
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Slick.
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