Re: SE4 by Committee
I would suggest running a fairly large number of turns before starting the committee play, instead of a 3-planet start.
I'd also suggest a High research cost. I've played games before as a fleet commander, leaving the rest of my empire to the AI ministers, and with research faster than slow, the fleets tend to become obsolete as quickly as they are able to carry out missions and get refuelled.
PvK
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