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  #1  
Old December 19th, 2002, 01:56 AM
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Default Re: SE4 by Committee

"Minister of Nomenclature" ?
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  #2  
Old December 19th, 2002, 01:59 AM
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Default Re: SE4 by Committee

Yes, it is nice to be popular

Geo:
Nice work, now I can build your office.
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Old December 19th, 2002, 02:06 AM
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Default Re: SE4 by Committee

Quote:
Originally posted by Suicide Junkie:
Geo:
Nice work, now I can build your office.
What? I didn't want the job. I just was throwing that out there.
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Old December 19th, 2002, 02:09 AM
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Default Re: SE4 by Committee

Hey SJ. Are you going to allow a System Lord to decide he wants to stage a little revolt if he wants. I could see one from a major system getting uppity and building some ships of his own. Might require some of the regular navy to show up and put the revolt down. Of course combat would be problematic. Maybe you could estimate it in the simulator or something.

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Old December 19th, 2002, 04:06 AM
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Default Re: SE4 by Committee

Quote:
What? I didn't want the job. I just was throwing that out there.
Hey, oops. Ah, well. Kwok's got the job anyways. He's just got a little more pressure to come up with good names now

Geo:
Good question. A system lord could start voting against moving ships out, and try to collect a navy...
He would probably have to have a rebel General in the fleet or be personally present in order to block the senate's orders from the ships... The senate would be able to vote him out of office, but he should retain some command over the immediate ships.
Perhaps once loyalist ships or a senator enters the sector, the rebel would be removed and control returned to normal ... so the rebellion could withhold ships from a war effort by playing cat-and-mouse for a few months, or go off and attack on his own for a while.
This is worth a vote.
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Old December 19th, 2002, 04:54 AM
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Default Re: SE4 by Committee

Personally, I think this is a great idea. Whole systems or Groups of systems could even band together and revolt. The home systems could even revolt (this would be much harder to organize with the high concentration of senators in the system; would also probably require out-of-game communication). This will probably turn into RL politics, with each minister or group of ministers promoting their own interests at the expense of the empire. Who knows, we may even see political parties form out of this.

The one concern I have right now is the level of involvment of the Senate. How much influence do they have in the day-to-day affairs of every planet or transport or exploration ship? Do they really even care if Planet X has enough fighters or System Y has a plague (unless that's where they're from)? I guess the gist of my question is, does the Senate vote on every action, or are some actions only subject to the planet/system/fleet/whatever leaders?

One more question. Do I as finance minister have a say in the "invisible" financial matters, like worker or government payrolls? For example, could I get a 25% block to cut the research budget (by scrapping research facilities)? Just wondering exactly how far I can push my boundaries.

[edit-styoopid smileys]

[ December 19, 2002, 02:59: Message edited by: Krsqk ]
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Old December 19th, 2002, 05:24 AM
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Default Re: SE4 by Committee

Quote:
Originally posted by Krsqk:
Do I as finance minister have a say in the "invisible" financial matters, like worker or government payrolls? For example, could I get a 25% block to cut the research budget (by scrapping research facilities)? Just wondering exactly how far I can push my boundaries.

[edit-styoopid smileys]
Watch it there with those research centers, "he who cannot be named", as Minister of Science, I may have to throw my 25 % against you. And I'll have the support of governers of large, optimal planets with low resource levels. Who else would they support?
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