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December 18th, 2002, 11:31 AM
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Major General
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Re: Deploying Stealth sats
Will my sat see out through the storm?
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December 18th, 2002, 11:48 AM
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Private
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Re: Deploying Stealth sats
Quote:
Originally posted by dogscoff:
...I think your cloaking will add to the obscurity. ...
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I don't think so. If i have hyperoptics or temporal sensors level III i'm able to see everything cloaked even in sector storms.
Quote:
Originally posted by Ruatha:
Will my sat see out through the storm?
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Yes.
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December 18th, 2002, 06:27 PM
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National Security Advisor
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Re: Deploying Stealth sats
Level 3 scanners can see everything except IIRC through certain nebula (NOT storms)
Cloaking does not add. The highest cloak level for each type is used..
Phoenix-D
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December 18th, 2002, 07:12 PM
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Major General
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Re: Deploying Stealth sats
Does a storm that says:
"There is heavy radiation causing combat sensor interference" hide my sat. Or does it just interfere in combat (It says so)?
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December 18th, 2002, 07:20 PM
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General
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Re: Deploying Stealth sats
Quote:
Originally posted by Ruatha:
Does a storm that says:
"There is heavy radiation causing combat sensor interference" hide my sat. Or does it just interfere in combat (It says so)?
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It does not hide the sat. It has to say something about obscuration(sp) of sensors or some such if I am not mistaken.
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December 18th, 2002, 07:53 PM
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Sergeant
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Re: Deploying Stealth sats
Quote:
Originally posted by Ragnarok:
quote: Originally posted by Ruatha:
Does a storm that says:
"There is heavy radiation causing combat sensor interference" hide my sat. Or does it just interfere in combat (It says so)?
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It does not hide the sat. It has to say something about obscuration(sp) of sensors or some such if I am not mistaken. Storms only obscure long range scanners, not sensors. Cloaked ships will still show up on sensors high enough to detect them normally.
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December 18th, 2002, 08:00 PM
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Re: Deploying Stealth sats
I don't think Long Range Scanners are affected by storms. The default storm cloaking {IIRC} is level 2, the same as stealth armor. The "interferes with combat sensors" just subtracts the amount {20% default?) from everyone's to-hit chances.
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