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January 16th, 2003, 02:34 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
quote:
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is it possible for me to alter the mod so it is playable with non gold SE$?
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You could use the instructions in my sig for converting pre-Gold AIs to Gold to convert them in the other direction. You'd just have to cut lines rather than copy & paste them.
I've never tried to convert a Gold AI to pre-Gold, so I don't know if that covers everything that needs to be changed.
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I would do as he said. It couldn't hurt. But the mod has a lot of specific changes that effect how it runs. For example, the mod uses the Fyron Q mod, and that mod my cause the game to be incompatible with 1.49 in any regard.
What you can do it take the facilities and other files and attempt to make a new mod for 1.49.
Other than that, I really strongly recommend that you buy SEIV gold.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 16th, 2003, 12:43 PM
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Shrapnel Fanatic
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
AST Mod Full v1.4 GOLD
This Version is the complete mod - Less the Image Mod
Contains all 20 main races & 20 neutrals - 19.6 megs
AST Full zip
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 17th, 2003, 10:19 AM
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Shrapnel Fanatic
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
BUMP
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January 18th, 2003, 02:00 AM
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Corporal
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Sugestion about the Federation Technology
if it dont hurt the game balance I would sugest to put the Daystrom Institute I to the Federation Technology Level 2.
I suggest this becouse the Level 2 of the Federation Technology is empty if you dont already have researched armor or a lot of other technologies for the weapon.
The other benefit of this slight shifting is that you will get a new Daystrom Institute level everey second Federation Technology level.
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January 22nd, 2003, 10:47 AM
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Private
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
im new here and "just" started your MOD, very nice imho.
Anyway, i have a little problem....
It seems that the solar sails doesn't work anymore... or is there an other component that doesn't cooperate with it? in the files i couldn't find any.
thnx.
R.
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January 22nd, 2003, 12:44 PM
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Shrapnel Fanatic
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
The sail should work just fine. I will check it out. Thanks for the bug report.
Ok, I do not know why, but if you use a Warp Engine and above, the Solar Sail becomes useless. If you just use the Impulse engines, then the Solar Sail works. This might be a bug, but I think its more benifical this way. A bonus so to speak for those who do not use warp engines.
Thoughts on the subject are welcome, but I think I will leave it like this.
[ January 22, 2003, 10:49: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 22nd, 2003, 12:52 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Thank you all for the great suggestions, I am currently working through them and look foward to sharing the end product with you all. In the mean time, PATCH 5 is availible for download in the Download section in both the Data and Ship set threads. -or-
AST Mod Patch 5 v1.5
NOTE: Please install Patch 4 prior to Patch 5 if your upgrading from AST mod Light. If your upgrading from AST Mod Full, then all you need is Patch 5.
AST Mod Patch 4 v1.4
[ January 22, 2003, 10:54: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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