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				December 22nd, 2002, 07:55 AM
			
			
			
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 Second Lieutenant |  | 
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				 happiness modifiers 
 How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? 
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				December 22nd, 2002, 07:57 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: happiness modifiers 
 one more question, if i increase maintence does that make it easier or harder to maintain ships? 
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				December 22nd, 2002, 08:22 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: happiness modifiers 
 "How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "
 Happyness is controled by happyness.txt. In short:
 less happyness means less production. Eventually they riot and you get NO production.
 
 Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop.
 
 All racial characteristics are bonuses. Up is good, down is bad.
 
 Phoenix-D
 
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				December 22nd, 2002, 09:20 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: happiness modifiers 
 Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level.      I have a chapter in my modding tutorial (linked in my sig) on happiness.    |  
	
		
	
	
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				December 22nd, 2002, 09:01 PM
			
			
			
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				 Re: happiness modifiers 
 
	Increasing "Maintenance Reduction" makes it easier to maintain ships.Quote: 
	
		| if i increase maintence does that make it easier or harder to maintain ships? | 
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				December 23rd, 2002, 04:02 AM
			
			
			
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				 Re: happiness modifiers 
 if i change this line   can a rioting planet produce resources/ construct stuff?
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				December 23rd, 2002, 06:41 AM
			
			
			
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				 Re: happiness modifiers 
 Yep. Bump it up to 150. Then Neutral happiness type might actually be an option.   
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				December 24th, 2002, 04:22 PM
			
			
			
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 Corporal |  | 
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				 Re: happiness modifiers 
 Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this?  Any success or failure stories?
 Edit: I mean in an non happiness modded game
 
 [ December 24, 2002, 14:23: Message edited by: Dralasite ]
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				January 8th, 2003, 02:22 AM
			
			
			
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				 Re: happiness modifiers 
 IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever.    |  
	
		
	
	
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				January 8th, 2003, 02:48 AM
			
			
			
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 Sergeant |  | 
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				 Re: happiness modifiers 
 If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime? |  
	
		
	
	
	
	
	
	
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