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December 23rd, 2002, 06:41 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: happiness modifiers
Yep. Bump it up to 150. Then Neutral happiness type might actually be an option. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 24th, 2002, 04:22 PM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: happiness modifiers
Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?
Edit: I mean in an non happiness modded game
[ December 24, 2002, 14:23: Message edited by: Dralasite ]
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January 8th, 2003, 02:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: happiness modifiers
IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever. 
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January 8th, 2003, 02:48 AM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
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Re: happiness modifiers
If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?
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January 8th, 2003, 02:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: happiness modifiers
None isn't a treaty.  If you meant Non-Aggression, then don't they get angry when you sign a NA Treaty?
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January 8th, 2003, 02:59 AM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
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Re: happiness modifiers
Ah, I see you can't cancel a declaration of war like you can a partnership - but no you if I read the data files correctly there is no penalty for a Non Aggression.
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January 8th, 2003, 03:08 AM
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Private
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Join Date: Dec 2002
Posts: 22
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Re: happiness modifiers
I wonder if it possible to MOD the treaties so that WAR is viewed as a cancelable treaty type by the computer - thus allowing you to end a war without signing a treaty....
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