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December 26th, 2002, 08:26 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Editing Data files
You might want to check out my program. It allows you to edit the files with a graphical interface. There is also some help that will appear in the status bar to tell you what each field is for. And a help file based on the text files headers and Fyrons site.
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December 26th, 2002, 09:31 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Editing Data files
Thanks for the link. 101 is a great help
but there are a couple of questions about
AI_Fleets and AI_Settings that he doesn't
mention. Is there any help for them?
Thanks also for the link to the program,
I'll download it asap.
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December 26th, 2002, 10:18 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Editing Data files
DavidG's is the best. Even a guy like me can do it. The latest vesion is better than the Last and I thought the Last was Wold Class.
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December 27th, 2002, 01:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Editing Data files
My modding tutorial does not cover modding AI files. 
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December 27th, 2002, 02:41 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Editing Data files
These tutorials should be copied into the wiki encycopedia.
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December 27th, 2002, 09:27 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Editing Data files
Does anyone know what those tonnage Ratings
at the start of the AI_Settings file mean?
I've seen some with values in all 6 slots and
some with all six at zero.
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December 27th, 2002, 09:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Editing Data files
They refer to the maximum size of ship the AI will build, based off of what tech level start the game is at. 1 is low tech, 2 is medium tech, 3 is high tech. A 0 max tonnage means there is no limit on the size of ship they will build. I think the number of turns is how long the ship size limit will be enforced. After X turns, the AI ignores the limit.
[ December 27, 2002, 07:35: Message edited by: Imperator Fyron ]
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