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Old December 28th, 2002, 02:17 AM

Phoenix-D Phoenix-D is offline
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Default Re: Anyone think Masters of Orion 3 will be any good??

"such as pursuit, join fleet, and engagement/retreat parameters"

The first can be done. Use the attack command. If they can't fight the target for whatever reason, they follow it. (works on allied ships- your ships park in their sector and follow them if they leave)

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Old December 28th, 2002, 02:48 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

Quote:
Originally posted by Imperator Fyron:
I think that SE: System Wars has been put on hold.
I don't think so. I think they changed the name, thats all.

Quote:
Originally posted by Thei R'vek:
... and MOO3 has the one feature that I hate most about SE4: SIMULTANEOUS MOVEMENT. I hate and despise it, it's like a compromise between turn based and RTS. If you want TBS, play TBS, if you want RTS, play RTS but SM is just stupid.
I think it is a great way to get the best of both worlds.
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Old December 28th, 2002, 03:04 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

I think that MOO3 will be a decent game.

For me though, it would be fun for a little bit, but then I'd get tired out of it because I wouldn't be able to customize it, just like MOO2. I enjoyed that game at first, but after awhile I was like "I wish I could change this..." and so on. My favourite part of SE:IV is that I can make it anything I want. Since I cannot program my own game, it's the next best thing. I'd take that over better AI diplomacy anyday.

If I see the MOO3 in the discount bin next year, then I might pick it up.

I don't like RTS because I have trouble trying to keep up with everything that is going on. I like to be involved! Imagine trying to manage a 200 planet empire at war with several other races? Yikes! RTS tactical combat would be fine with me, but not the entire game!
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Old December 28th, 2002, 03:19 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

Quote:
Originally posted by Phoenix-D:
"such as pursuit, join fleet, and engagement/retreat parameters"

The first can be done. Use the attack command. If they can't fight the target for whatever reason, they follow it. (works on allied ships- your ships park in their sector and follow them if they leave)

Phoenix-D
Oh, yes, of course. It would be nice though if you could tell your units to engage if/when new threats appear during a turn. The unit launch/recovery system also suffers some loss of control during simultaneous mode games, because the interface doesn't offer enough control over the types and numbers of units to launch and recover (i.e., I can't launch 4 fighters and 6 bombers from a carrier, unless I have another ship to shuffle units back and forth, since Launch All Fighters is the most detail I can do in Simultaneous mode.).

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Old December 28th, 2002, 06:19 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

Quote:
Originally posted by Mephisto:
quote:
Originally posted by Imperator Fyron:
I think that SE: System Wars has been put on hold.
I don't think so. I think they changed the name, thats all.
Actually, the game was SE: Quadrant Wars, and it has been put on hold.
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Old December 28th, 2002, 06:21 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

Quote:
Originally posted by Captain Kwok:
I don't like RTS because I have trouble trying to keep up with everything that is going on. I like to be involved! Imagine trying to manage a 200 planet empire at war with several other races? Yikes! RTS tactical combat would be fine with me, but not the entire game!
Isn't the only part of the game that is real time the combat engine?
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Old December 28th, 2002, 06:40 AM
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Default Re: Anyone think Masters of Orion 3 will be any good??

Quote:
Originally posted by Captain Kwok:
I think that MOO3 will be a decent game.

For me though, it would be fun for a little bit, but then I'd get tired out of it because I wouldn't be able to customize it, just like MOO2. I enjoyed that game at first, but after awhile I was like "I wish I could change this..." and so on. My favourite part of SE:IV is that I can make it anything I want. Since I cannot program my own game, it's the next best thing. I'd take that over better AI diplomacy anyday.

If I see the MOO3 in the discount bin next year, then I might pick it up.

I don't like RTS because I have trouble trying to keep up with everything that is going on. I like to be involved! Imagine trying to manage a 200 planet empire at war with several other races? Yikes! RTS tactical combat would be fine with me, but not the entire game!
The game has some interesting ideas. One of them is 'imperial focus' points. Basically the game only lets you micromanage to a certain point, then you HAVE to rely on ministers to do everything else. You can shift your 'focus' around from turn to turn, but overall you can only do so much.
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