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  #1  
Old December 28th, 2002, 11:48 AM
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Default Re: Genesis component

Good idea.

I know that this is not what you had in mind, but it does the trick for now.'

Name := "Genesis"
Description := Massive atmospheric processors which quickly changes the atmosphere of a planet to a breathable state.
Facility Group := Special Technology
Facility Family := 44
Roman Numeral := 0
Restrictions := None
Pic Num := 212
Cost Minerals := 2500
Cost Organics := 2500
Cost Radioactives := 2500
Number of Tech Req := 6
Tech Area Req 1 := Warp Technology
Tech Level Req 1 := 5
Tech Area Req 2 := Planet Utilization
Tech Level Req 2 := 10
Tech Area Req 3 := Special Technology
Tech Level Req 3 := 5
Tech Area Req 4 := Computers
Tech Level Req 4 := 5
Tech Area Req 5 := Gravitational Technology
Tech Level Req 5 := 3
Tech Area Req 6 := Stellar Harnessing
Tech Level Req 6 := 6
Number of Abilities := 1
Ability 1 Type := Planet - Change Atmosphere
Ability 1 Descr := Changes the atmosphere of the planet to one that is breathable by its colony over 1 month.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
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  #2  
Old December 28th, 2002, 07:24 PM

BBegemott BBegemott is offline
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Default Re: Genesis component

What about such a component? Don't know if this was suggested before.

Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has.

BTW there can be facilities with other types of weapons. Or even mixed armed (PD + Missiles; PD + Direct Fire, etc.) facilities to protect small/medium planets. I know WPs do the same, but building a facility leaves cargospace for other use.
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Old December 28th, 2002, 07:30 PM
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Default Re: Genesis component

Quote:
Originally posted by BBegemott:
What about such a component? Don't know if this was suggested before.

Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has.

BTW there can be facilities with other types of weapons. Or even mixed armed (PD + Missiles; PD + Direct Fire, etc.) facilities to protect small/medium planets. I know WPs do the same, but building a facility leaves cargospace for other use.
I tried it as a component; doesn't work. Unfortunately the atmosphere changing ability only works with facilities.
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  #4  
Old December 28th, 2002, 07:42 PM

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Default Re: Genesis component

Quote:
quote:
--------------------------------------------------------------------------------
Originally posted by BBegemott:
What about such a component? Don't know if this was suggested before.

Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has.

BTW there can be facilities with other types of weapons. Or even mixed armed (PD + Missiles; PD + Direct Fire, etc.) facilities to protect small/medium planets. I know WPs do the same, but building a facility leaves cargospace for other use.
--------------------------------------------------------------------------------

I tried it as a component; doesn't work. Unfortunately the atmosphere changing ability only works with facilities.
I have mistaken you. Sorry. I proposed a new facility (not component) which has nothing to do with Atmosphere Converters.
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  #5  
Old December 28th, 2002, 08:28 PM
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Default Re: Genesis component

Quote:
Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has.
This is called a weapons platform.
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  #6  
Old December 28th, 2002, 08:50 PM

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Default Re: Genesis component

Star Forming systems should eventually transform themselves into normal systems with a normal star and planets.
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  #7  
Old December 28th, 2002, 08:56 PM

BBegemott BBegemott is offline
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Default Re: Genesis component

Quote:
--------------------------------------------------------------------------------
Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has.
--------------------------------------------------------------------------------
This is called a weapons platform.
I am talking about a new facility (not unit) which can shoot at enemy ships/seekers/fighters/etc.

The highest level could have an unlimited number of shots, if you want it to make a big difference from a weapon platform.

[ December 28, 2002, 19:09: Message edited by: BBegemott ]
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