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  #1  
Old January 22nd, 2003, 01:21 AM

tesco samoa tesco samoa is offline
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Default Re: Wanted: Alpha testers for the AoW mod.

Cause the mod will live or die on how it works on multi player game...
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2  
Old January 25th, 2003, 05:57 PM
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Default Re: Wanted: Alpha testers for the AoW mod.

DL: AoW v0.81.

Game Date: 2413.5

Ship Construction Lv-6 | Cost-70000, No results. For Ship Construction 7, Turbo Lift.

Ship Construction Lv-8 | Cost 90000, no results.

Ship Construction Lv-9 | Recreation Room Crew Quarters looks like the same bmp as the Engineering Crew Quarters.

Planetary Engineering Lv-2 | Cost 100000, No results.

tesco, I don't think it quite as dramatic as all that. I do agree that testing by PBW is a really good idea. But, live or die! I think not!

mlmbd
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  #3  
Old January 26th, 2003, 04:11 PM
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Default Re: Wanted: Alpha testers for the AoW mod.

DL, I will have another play test update later today.

mlmbd
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Old January 27th, 2003, 12:04 AM

Phoenix-D Phoenix-D is offline
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Default Re: Wanted: Alpha testers for the AoW mod.

The "no results" entries are probably the result of tech crossovers.

"tesco, I don't think it quite as dramatic as all that. I do agree that testing by PBW is a really good idea. But, live or die! I think not!"

If there is no AI it will. The original idea of the Art of War mod was to make a better human-playable mod. AIs have to be taken into consideration when you build a mod, else getting them to use everything correctly is difficult or impossible.

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  #5  
Old January 27th, 2003, 12:57 PM

dumbluck dumbluck is offline
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Default Re: Wanted: Alpha testers for the AoW mod.

Quote:
Originally posted by mlmbd:
DL: AoW v0.81.

Game Date: 2413.5

Ship Construction Lv-6 | Cost-70000, No results. For Ship Construction 7, Turbo Lift.


Tech crossover with Applied PoliSci 1 gives the Officer's Mess. Tech Crossover with SY 2 should have yielded SY 6 facilities and components.

(BTW, Turbolift comes with level 8 in Ship construction. Level 7, crossed with Ship Capture weaps 3, grants the Small Arms Locker.)

Quote:
Ship Construction Lv-8 | Cost 90000, no results.


See above. The turbolift has no other tech requirements. I don't know why you didn't get it... Crossed with level 3 in Ship Yards, you should have gotten Ship Yards 8 (both the facility and the component).

Quote:
[Ship Construction Lv-9 | Recreation Room Crew Quarters looks like the same bmp as the Engineering Crew Quarters.


They are different pictures. Look closely.

Quote:
Planetary Engineering Lv-2 | Cost 100000, No results.


This tech is a secondary requirement for the systemwide single resource production bonus facilities. (ie System Mineral Scanner). I'm planning on breaking Climate Control, Value Improvement, and Atmosphere ConVersion into 3 seperate trees. Climate control available under PE1, Value Improvement under PE2, and Atmosphere ConVersion under PE3.

Quote:
tesco, I don't think it quite as dramatic as all that. I do agree that testing by PBW is a really good idea. But, live or die! I think not!
Alright, just out of curiosity, let's have a show of hands; how many people would be interested in joining a PBW alpha test of this mod?
(edit) Err, maybe you should just post that you would be interested, since I can't see into each of your individual homes/workplaces/wherever...

[ January 27, 2003, 11:01: Message edited by: dumbluck ]
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  #6  
Old January 27th, 2003, 01:27 PM
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Default Re: Wanted: Alpha testers for the AoW mod.

DL, I know there are different images. But you have to 'LOOK VERY CLOSELY' to see the difference. IMHO I don't think anyone should have to inspect a bmp for 10 mins to see if they all ready added a 'new' crew quarters.

mlmbd holds up his hand!

mlmbd
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  #7  
Old January 29th, 2003, 06:05 PM
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Default Re: Wanted: Alpha testers for the AoW mod.

DL, are you going to make any changes to the mod for the Patch 3 v1.84?

mlmbd
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