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February 17th, 2003, 01:58 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wanted: Alpha testers for the AoW mod.
DL, I will be testing again, starting tomorrow. I had a shipset to finish for someone! Sorry for the delay!
mlmbd
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February 19th, 2003, 02:21 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Wanted: Alpha testers for the AoW mod.
No problem. I appreciate all your work.
I probably won't have much time for modding until mid-march. It looks like my weekends are going to be full of Overtime at work until then.
/rant
stupid management can't figure out that when a customer makes an order, it might be a good idea to manufacture the product sometime BEFORE the day it's supposed to ship.... grumble grumble grumble
/rant
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February 18th, 2003, 04:48 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wanted: Alpha testers for the AoW mod.
DL, I understand. I will do the testing. But a little less vigor. Until you can start modding again!!
mlmbd
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April 12th, 2003, 05:33 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
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Re: Wanted: Alpha testers for the AoW mod.
So what is the scoop on this mod? Is work still going on? I for one hope so. This mod seems to address my main beefs with SE4. Just in case you want my 2 cents worth here they are:
- Combat is way way too dependant on your training or level of +/- defensive components
- after about turn 80-100 there is no tech you can research to improve the combat effectivenes of your ships. (actually many of the higher level techs seem pretty useless)
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April 12th, 2003, 03:02 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wanted: Alpha testers for the AoW mod.
It is still on the tweak. I am play testing for Dumbluck. I haven't heard from him lately! The mod is a great idea!
mlmbd
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