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  #1  
Old December 30th, 2002, 02:42 AM

LostCommander LostCommander is offline
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Default Re: Modding Questions (especially need help for AI)

Capnq, thanks for happiness info! For the weapon to-hit bonus, I am making new weapons and just wanted to know which ability it was (for a single weapon emplacement and not necessarily PD). I looked through the abilities file and could not find it. For the AI, my problem is illegal ship designs. I have gone through and crushed all non-conforming weapon family #s from the components, but there are still too many engines. I would like the AI to make the ships as fast as is legally possible, and no faster.

Desdinova, thanks for component restriction info!
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Old December 30th, 2002, 04:10 AM
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Default Re: Modding Questions (especially need help for AI)

Can you be a bit more specific about the illegal desings? If you post the design and the engine components, some people might be able to help.

Rollo
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Old December 30th, 2002, 05:57 AM

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Default Re: Modding Questions (especially need help for AI)

Sure Rollo. The only change in the vehicle size file that the AI has access to is that Escorts and Frigates are allowed 8 engines and Destroyers and Light Cruisers are allowed 7 (as opposed to the original 6 for all lower warships). I am running across AI:

Escorts - command comps (B,LS,CQ), 1 DUC, and 9 regular, everyday Ion Engines.

Frigates - CCs, 2 DUCs, a supply storage, and 9 Ion Engines.

Destroyers - CCs, 4 DUCs, 1 SS, and 13 engines...

DUCs and IEs are completely untouched, ss was given 3K supplies instead of normal 500. I am, well... lost... as to what to do about it.
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Old December 30th, 2002, 07:35 AM
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Default Re: Modding Questions (especially need help for AI)

Quote:
Originally posted by LostCommander:
[QB]Capnq, thanks for happiness info! For the weapon to-hit bonus, I am making new weapons and just wanted to know which ability it was (for a single weapon emplacement and not necessarily PD). I looked through the abilities file and could not find it.
To-hit for weapons is controlled by the weapon modifier line of the data file.
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Old December 30th, 2002, 07:48 AM

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Default Re: Modding Questions (especially need help for AI)

Graeme Dice, Thanks! I am not sure why I could not figure that out. Even listed in the SEIV modding 101 page... *shakes head* better get some sleep I suppose.

BTW to anyone, can combat to-hit / to-be-hit modifiers be set to more than 99% / less than -99%?
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Old December 30th, 2002, 11:57 AM
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Default Re: Modding Questions (especially need help for AI)

hmm, not sure why you get illegal designs with the changes you mentioned, but i have a suspicion...
what AI causes this? can you paste the design from the ..._AI_DesignCreation file. that would help a great deal to track the problem.
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Old December 30th, 2002, 05:32 PM

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Default Re: Modding Questions (especially need help for AI)

More than one AI is designing these, though some are not. The Sallega are one AI that have produced all three:

Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 4
Desired Speed := 40
Majority Weapon Family Pick 1 := 32
Majority Weapon Family Pick 2 := 9
Majority Weapon Family Pick 3 := 1
Majority Weapon Family Pick 4 := 25
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 33
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 200
Armor Spaces Per One := 1200
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon
Num Misc Abilities := 12
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Quantum Reactor
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Combat To Hit Defense Plus
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Combat To Hit Offense Plus
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Multiplex Tracking
Misc Ability 6 Spaces Per One := 10000
Misc Ability 7 Name := Shield Regeneration
Misc Ability 7 Spaces Per One := 800
Misc Ability 8 Name := Emergency Resupply
Misc Ability 8 Spaces Per One := 800
Misc Ability 9 Name := Self-Destruct
Misc Ability 9 Spaces Per One := 10000
Misc Ability 10 Name := Scanner Jammer
Misc Ability 10 Spaces Per One := 10000
Misc Ability 11 Name := Supply Storage
Misc Ability 11 Spaces Per One := 500
Misc Ability 12 Name := Standard Ship Movement
Misc Ability 12 Spaces Per One := 45
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