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December 29th, 2002, 09:52 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Is there a cure for the Population Blues?
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Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 29th, 2002, 11:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by capnq:
quote: Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers Or just don't fill up the hull - you don't have to use every Last kT, and cargo pods are cheaper than mine layers!
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The Ed draws near! What dost thou deaux?
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December 31st, 2002, 01:46 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Is there a cure for the Population Blues?
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Or just don't fill up the hull
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Not an option if you're using a Transport hull; it's got to be at least half cargo-carrying components by tonnage space, regardless of how much capacity the particular components have.
[ December 30, 2002, 23:54: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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