Originally posted by Puke: after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
Yeah, thats come up before. The idea of having salvage rights to a rotting hulk. The problem is the maintenance cost would be cruel vs the AI. If ship maintenance only covered functional components, then maybe it would be useful.
Zero kT Bridge,
Nice idea. It would work in a game with a "Galactic Merchant" that you could "sell" the hulks to, or maybe you would pay them a small sum to take it off your hands. The merchant would then send a Repair ship to take care of it.
Originally posted by Puke: after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
HEHE Plan #1 Bleed them dry!
__________________
Kill em all let God sort em out