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January 8th, 2003, 08:58 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Question about intelligence countermeasures
It uses as many points to defeat a project as that project costs. But, points in CI projects are worth more. There is a default 20% bonus to the points. Then, the level modifies the points in the CI project. The number of points are multiplied by the level of the CI project. So, 10k points in a CI 3 project can actually stop 36k points worth of intel projects. Each time a CI project defeats an intel project, the points used are removed from the CI project.
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January 8th, 2003, 09:41 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Question about intelligence countermeasures
I-Fyron touched on it, but IMO the most important factor for counter-intel is stored points, not so much spent points. Search previous threads for details (its all been discussed several times), but as long as you're spending at least 1 point on counter-intel, all of the stored points are available for defense. (Always keep a few going....)
$.02>
EDIT: So if you're spending more points on attacks (after level and defensive calculations are done), you will eventually get thru....
[ January 08, 2003, 19:43: Message edited by: rdouglass ]
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January 8th, 2003, 09:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Question about intelligence countermeasures
I was just using his numbers. 
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January 10th, 2003, 07:41 PM
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Major
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Re: Question about intelligence countermeasures
Imperator, never meant to suggest anything - I'm well aware of your knowledge fo SE...  Just wanted to point that out. I know I've had to run Intel attacks for 15-20+ turns to start getting any success against some....
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