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				January 7th, 2003, 05:19 AM
			
			
			
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 Colonel |  | 
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				 proximity mines & mine sweepers 
 I've been thinking, wouldnt it be more logical if mine sweepers didnt actually destroy mines but allow ships to "see" those mines according to the number of sweepers?
 What i mean, say you can sweep 100 mines. Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. New use for PDC.
 
 Wouldnt that be so much better?
 Shouldnt be too hard to implement too...
 
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				January 7th, 2003, 05:24 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: proximity mines & mine sweepers 
 That would be cool! Send it to Aaron for SEV!    |  
	
		
	
	
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				January 7th, 2003, 06:38 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: proximity mines & mine sweepers 
 except, wouldn't that make sweepers obsolete? just bring along hella PDC 
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				January 7th, 2003, 06:41 AM
			
			
			
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				 Re: proximity mines & mine sweepers 
 Sweepers would become more like "mine detectors" 
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				January 7th, 2003, 06:50 AM
			
			
			
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 Colonel |  | 
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				 Re: proximity mines & mine sweepers 
 skulky - pdcs dont always hit... and besides if there's another fleet there with seekers and fighters and stuff it would be even harder...
 and besides again PDC dont have to work against mines... other weapons could though
 
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				January 7th, 2003, 07:15 AM
			
			
			
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				 Re: proximity mines & mine sweepers 
 forgot to tell - mines you cant detect (insufficient sensory = not enough mine-sweepers) still auto-hit you. 
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				January 7th, 2003, 08:32 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: proximity mines & mine sweepers 
 
	I think you could mod something like this.  Start with a fighter hull with a large afterburner ability, but no engines.  Fill it with kamikazi warheads.  You could even add cloaks.  The only problems I can think of is getting them to attack when they're cloaked, and the fact that cloaked ships could slip past them.  But, I suppose you could consider these "features".Quote: 
	
		| Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. | 
				__________________Assume you have a 1kg squirrel
 E=mc^2
 E=1kg(3x10^8m/s)^2=9x10^16J
 which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
 Fear the squirrel.
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				January 7th, 2003, 08:38 AM
			
			
			
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				 Re: proximity mines & mine sweepers 
 thanks spoo but i meant for the standard mines in the game. 
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				January 7th, 2003, 10:30 AM
			
			
			
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 Sergeant |  | 
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				 Re: proximity mines & mine sweepers 
 This might be O.K. against the AI, but it probably would slow a PBW game way too much. |  
	
		
	
	
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				January 7th, 2003, 10:43 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: proximity mines & mine sweepers 
 Fighters get one strategic move even if they have no engines. |  
	
		
	
	
	
	
	
	
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