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January 18th, 2003, 07:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: intelligence projects chances of success
Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't).  It does indeed work if no points are being put into it in a turn.
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January 18th, 2003, 07:57 AM
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Sergeant
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Re: intelligence projects chances of success
Well, for those that have played this game for a while, "WHAT A NICE SUPPRISE" for you.
I can just hear Fyron saying..... "ok u twits, your in trouble now!". lol
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January 18th, 2003, 08:29 AM
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Colonel
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Re: intelligence projects chances of success
Why is such an important change not mentioned in the history.txt file????
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January 18th, 2003, 08:54 AM
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Shrapnel Fanatic
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Re: intelligence projects chances of success
I don't know, and that is what confused me. 
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January 18th, 2003, 08:59 AM
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Sergeant
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Re: intelligence projects chances of success
thats easy to explain. they gave you a nice easter egg. lmao. 
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January 18th, 2003, 09:03 AM
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Brigadier General
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't). It does indeed work if no points are being put into it in a turn.
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Great job! I confirmed the same with similar testing. I will summarize the important parts of this discussion and add to the FAQ.
Slick.
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Slick.
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January 21st, 2003, 11:35 AM
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Sergeant
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Join Date: Jan 2003
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Re: intelligence projects chances of success
Provided the target race can NOT stop the attack.
I am going to try and steal some technology. Now I know that there is still a chance of failure beyond the CI measures. My question is,
Is the chance of failure greater if I choose a specific tech, as opposed to selecting "any tech" and taking whatever I might get?
Same question would apply to a specific ship VS any ship, ect...
[ January 21, 2003, 09:36: Message edited by: couslee ]
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