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				January 24th, 2001, 11:46 PM
			
			
			
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 Major |  | 
					Join Date: Dec 2000 Location: Northern Virginia, USA 
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				 Re: Seekers ability to hit a target. 
 What do you want fixed?  The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit (assuming you don't move out of range or destroy the seeker)?  Personally, I kinda LIKE that they always hit (except, again, for the out-of-range/destroyed factor).  Although it might also be nice to have a "wild weasel" device that would draw all missiles away from their intended target...  But I have no idea how to implement in the game, especially since the original target is supposed to sit quietly until the "wild weasel" is destroyed, otherwise the seekers return to tracking that original target. 
				__________________L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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				January 25th, 2001, 12:06 AM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2000 Location: Fairfield, Iowa 
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				 Re: Seekers ability to hit a target. 
 The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters. 
However, I can live without it because the poor litle guys are already so helpless against PD cannons.
 
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Compete in the Space Empires IV World Championship at www.twingalaxies.com. |  
	
		
	
	
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				January 25th, 2001, 12:27 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2000 Location: Houston, TX, USA 
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				 Re: Seekers ability to hit a target. 
 The capital ship missiles probably can't maneuver fast enough to catch a fighter. Add some 'anti-fighter missiles' to the game if you want.     
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"What do -you- want?" "I'd like to live -just- long enough  
to be there when they cut off your head and stick it on a  
pike as a warning to the next ten generations that some favors  
come with too high a price. I would look up into your lifeless  
eyes and wave like this..." *waggle* "...can you and your  
associates arrange that for me, Mr. Morden?"
				__________________--
 ...can you and your associates arrange that for me, Mr. Morden?
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				January 25th, 2001, 12:31 AM
			
			
			
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					Join Date: May 2000 Location: Tampa, FL USA 
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				 Re: Seekers ability to hit a target. 
 Actually, when I first got the game I created a bunch of modified components which I later discarded b/c they were not 100% working correctly due to hard-coded algorithms within the tactical/stragetic combat module.
 Patriot System Missile - designed to shoot down incoming Seekers.  (basically a PD missile).
 
 SA7 Missile System - designed to shoot fighters and ships (but damage was too low to really hurt a ship)
 
 
 
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				January 25th, 2001, 12:36 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Aug 2000 Location: New York, New York USA 
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				 Re: Seekers ability to hit a target. 
 Considering the reload time, the fact that they are the heaviest weapon and are expensive to research I don't think that they don't miss is a big issue. Also they are easy to counter, for each missile launcher I can put in 2 PDC and have 10 tons left over, or just run away from them. 
 With advance targeting systems I can see a 100% hit chance.
 
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 Seawolf on the prowl
 
				__________________Seawolf on the prowl
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				January 25th, 2001, 01:09 AM
			
			
			
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				 Re: Seekers ability to hit a target. 
  quote:Originally posted by Nyx:
 The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.
 
 However, I can live without it because the poor litle guys are already so helpless against PD cannons.
 
 
 
 
Sure, fighters are helpless against PD cannons. But have you ever seen the AI put PD cannons on anything smaller than a Cruiser?
 
This means that those little guys, in sufficient numbers, are an incredibly powerful weapon at the start of the game.
 
IMHO, someone looking for a challenge against the AI would do better to disavow use of fighters than to disavow the use of mines...
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				January 25th, 2001, 01:12 AM
			
			
			
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 Captain |  | 
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				 Re: Seekers ability to hit a target. 
 NOW I can't believe that you guys LIKE that seekers always hit -- regardless of target ship size, initial distance, ECM level, or environment (nebula or storm).  As far as PD goes, it is not a guaranteed defense, it has to be researched, and is a waste unless the enemy happens to be using seekers or fighters.  And even though missiles are heavy, they do tons of damage, much more than anything else at the beginning of a game with low starting tech.
 HELLOOOO PEOPLE!  The simple, complete solution to the so-called "missile dance" problem is to enable their to-hit probabilities.  No wonder the AI has problems!
 
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