its not that the AI can give a join fleet order, its that the AI behaves as if its playing a sequential game, even in simultanious games. at least, thats how i understand it.
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Originally posted by Puke: its not that the AI can give a join fleet order, its that the AI behaves as if its playing a sequential game, even in simultanious games. at least, thats how i understand it.
I believe that is correct. There was a bug early on in SE4 where the AI could respond to a communication the turn after you sent it, instead of having to wait till the turn after like a human player would. This sounds like the AI is playing sequentially, except where the code forces it to act simultaneously.
Geoschmo
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